Showing posts with label jazz crabs. Show all posts
Showing posts with label jazz crabs. Show all posts

Friday, March 7, 2008

Come in closer, oh my daughter

So I fixed the issues people found with the last release and forced myself to do the last bit of art I needed to complete Jimson and the Jazz Crabs! What I present here should be the final release of the game with the current content. I really want to add in some sound and background music, but my basic attempts at Garage Band have failed so I want this out there before I get frustrated and put it back on the shelf for a few weeks. Of course, if someone finds a bug Ill fix and upload a revised copy. [Download]

PS: When I figure out the Mac OSX runtime and stuff, Ill add that in a new post. I hear it runs in Wine from Urban.

Wednesday, March 5, 2008

When I was in Riverhead...

This isn't actually part of the game right now, but I just made it and am laughing so much I had to post it. I am fitting it in somewhere.

Tuesday, March 4, 2008

Look at me, still talking when there's science to do!


Ok so this is the moment almost no one as been waiting for, an early test of Jimson and The Jazz Crabs! Here's to beating Duke Forever to public demo! Right now there is no intro to the game or background music/voice because those are not getting done until everything else is set in stone. What is there is a short little adventure game which can be beaten without too much trouble. I am putting this up here to mark the completion of a playable game. From here on out it should just be tweaking. With that in mind, if you actually play this please send me any bugs/typos that you run into. Right now it is Windows only, the final version should have working Linux/OS X versions as well. [Download]

PS. There was a lingering script bug at the end of the game. It just showed some extra dialog right before the credits, but that has been fixed in the new zip.

Sunday, March 2, 2008

And you can tell, it's just as well

So I have been doing some work on Jimson and the Jazz Crabs again.
Outside the Temple of Jazz
In the lair of Cooke, master cookie chef of the Elder Gods.
Hopefully I will have more to show tomorrow.

Tuesday, February 26, 2008

Time gets us all

“I have poured the message of love and peace and happiness in Space Channel 5. These were the emotions and desires of this game.” -Tetsuya Mizuguchi

The quote above I pulled from a Grand Text Auto post and placed here simply because I love Space Channel 5. More games should be about awesome dancing and silly songs rather than evil daemons and such.

I have been trying to get things back in shape at home, but the slow internet has not been helping at all. I have some more GDC photos for the upload half of my connetion is doing better. Here are a few things I picked up a GDC. This is more of a reminder to myself so when I am not doing any of these things in I weak I will understand the depth of my failure.

The number one thing I learned from GDC is that in order to become a game developer the best thing you can do is make games. Other things can help, but at some point you have to make some games. Part of this is going to be sacrifice, you have to find something you want to do so much you can just dump everything else and dedicate the forseeable future to realizing that idea.

One thing I heard often at GDC was that completion was key. Basiscally, a finished crappy game is better than a half-done good game. This isn't exactly news to me, but hearing that from people who are doing the work I wish was I doing is a bit more motivating than the nagging little voice in my head that says it is NOT time to lay around all afternoon.

Another thing I observed is that completion can take time, lots of time. A small game project with 1-2 people could take a a year, but sometimes that is just what it takes. I have just been afraid to start on a project I know could take months, but seeing the results of others work makes me think such endevors are worth the commitment.

Taking these into mind, I hope to have Jimson and the Jazz Crabs updates ~soon, it depends on how good Hellgate London turns out to be. There just never is enough damn time!

Monday, February 18, 2008

If I were a rich man [Jazz Crab Reviews Uncharted]

Since my last attempt at a review was a failure, I decided to change formats a bit for this one.
By now most everyone who cares has played or read a review of Uncharted: Drake's Fortune, but I will warn you the review has some spoilers. [Link]