Thursday, February 28, 2008

We walked arm in arm, But I didn't feel his touch

So Maggie Greene has an article over at Kotaku about sex in games and the maturity of the industry. Practically everyone, inlcuding myself, is guilty of ranting about sex in games, the need for the industry to grow up, put a stop to the boobs, blah blah blah. If you are not up to date on the current discussions online the article has links to the most recent relevant rants before it takes off. She makes one point about halfway through that I like (not suprising as I have argued this as well), mainly that right now we are stuck with mostly linear stories in games, so why not steal from movies until technology expands the possibilites with interactive media. Truely interative stories are certianly the utopia we seek, but it is going to be a while before technology and design can support it. As she notes, the ultimate solution to the problem of sex in games is better storytelling, although if you follow Ken Levine you will argue that what we need is better narrative in games and leave the telling to the world. Kyle has probably already skimmed it so about half of my readership doesn't need this post, but I thought of the above image and decided it needed creation.

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